3 #include "FEOperator.h" 6 #include "FETreeOp.generated.h" 11 GENERATED_USTRUCT_BODY()
17 UCLASS(hidecategories = (Object, LOD),
18 meta = (BlueprintSpawnableComponent),
19 ClassGroup = Rendering)
20 class AFETreeOp: public AFEOperator
22 GENERATED_UCLASS_BODY()
26 virtual
void OperatorInit(
void);
27 virtual
void OperatorUpdate(
void);
29 UPROPERTY(VisibleAnywhere, Category="Operator")