Free Electron
FETreeOp.h
1 #pragma once
2 
3 #include "FEOperator.h"
4 
5 //* must be last include
6 #include "FETreeOp.generated.h"
7 
8 USTRUCT()
9 struct FMyStruct
10 {
11  GENERATED_USTRUCT_BODY()
12 
13  UPROPERTY()
14  FString TestString;
15 };
16 
17 UCLASS(hidecategories = (Object, LOD),
18  meta = (BlueprintSpawnableComponent),
19  ClassGroup = Rendering)
20 class AFETreeOp: public AFEOperator
21 {
22  GENERATED_UCLASS_BODY()
23 
24  protected:
25 
26 virtual void OperatorInit(void);
27 virtual void OperatorUpdate(void);
28 
29  UPROPERTY(VisibleAnywhere, Category="Operator")
30  FMyStruct MyStruct;
31 };